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Old August 3rd, 2015, 11:28 AM

gdpsnake gdpsnake is offline
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Default Re: confusing Artillery overload score

Yes,

My force value has increased as my units get experience without adding any new ones to the core. I was at about 3500 to start and now in 41, it's about 5400. Naturally, there have been upgrades on the armor but the rest is experience.

All my 10.5 batteries are veteran with most at elite status. The main reason I put them in the core is to do just that. The batteries are VERY good at counter battery fire when they reach that experience. They fire and hit extremely well. In fact, I leave them all on counter battery until the opponent's assets are trashed then I use them normally. If I need extra like for an assault, I purchase them. Usually a battalion of longer range heavy batteries to counter the opponent's long range batteries. I also upgrade one battalion of 10.5's to 150's for that reason later in my campaign when I switch to the East Front as the Russian AI 'loves the guns'.

My artillery percentage is 37% which is heavy but as Napoleon said: "Artillery is the King of the battlefield."

Thank you for the rule book excerpts, I shall pay attention to that general and direct support button and play with that.

Awesome thread - so much help!
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