
August 18th, 2002, 07:40 AM
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Colonel
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Join Date: Jan 2001
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Re: Question, Armor and mines
Quote:
Originally posted by Askan Nightbringer:
quote: Originally posted by geoschmo:
Once the player gets to the point where they can build and support enough sweepers mines become irrelevant to the attacking fleet. It's all or nothing. Your fleet will roll through field after field with no pause or concern from the mines. I want you to have to take your time. Not to stop you completely, but to make you take your time when going from planet to planet. I want to make wars in the late game be campaigns instead of just an inexorable drive from planet to planet towards the heart of the enemy empire.
Geoschmo
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Mines aren't the only way to acheive this. Repairing is critical for the roll to victory. Without repairing then every combat has a chance of slowing or halting the advance.
If you could only repair components at bases and planets then the end game would be a campaign, with the invading player's fleet whittling away or him spending time colonising, building bases or waiting for reinforcements to arrive.
This gives the defender more time to build ships and planetry defences might be useful.
Askan You are absolutely right about the enormous importance of repair. But your idea to restrict repair to bases and planets is extremely easy to implement: change the allowed vehicle types for repair components and space yards from bases/ships to bases only.
There are however major problems with this modification: 1.) You could never build bases outside the orbit of planets and therefore remote mining and ring-/sphereworlds would be impossible.
2.) You could not repair ships that have lost their engines. Human players would have to send killer ships to destroy these wrecks but the AI would be lost with this problem.
[ August 18, 2002, 06:42: Message edited by: Q ]
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