View Single Post
  #44  
Old August 18th, 2002, 08:03 AM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Question, Armor and mines

Quote:
Originally posted by Imperator Fyron:
Remove the repair ability from Space Yard components.
Oooo, this has potential. SY components have no repair ability, and Repair bays are only mountable on bases. So you have to build repair bases during campaigns into enemy territory; repair bases that would have to be defended or scrapped (and then built all over again). The only other option would be to build colonies in enemy territory, (which has it's own inherent risks involved, ie. population captured by the enemy. Reduce the build rate of the SY components so that such bases take, say, 5 or 10 turns to build....
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote