Re: Shots vs Ammo
Did you count smoke ammo remaining? - if you have shots remaining for any infantry weapon, then you can chuck a smoke grenade.
Heavy weapons with 0 ammo will still allow a main gun shot with any smoke remaining as well. Vehicles IIRC, do need a slot 1 shot to fire the main gun smoke, but infantry can do it with any slot.
(Smoke is done slightly weirdly in SSI games, as its an "attribute" of the unit that the initialisation code doles out to each unit randomly, not an ammo type that is applied via unit data like HE, AP, etc. Nor is it fired by any particular weapon, hence the differences between infantry grenades and slot 1 weapon. That is why a UK platoon HQ with a 2in mortar - in real life a pyrotechnics device chiefly for firing of smoke and flares - in that infantry element means little, you require a 2in mortar in a separate mortar class element to get its ability to fir smoke to range. The platoon HQ is limited to throwing hand smoke, and cannot use smoke in a set-piece platoon attack to screen the outflanking element per the UK infantry "doctrine")
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