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Old December 12th, 2015, 02:27 AM
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Default Re: How to Close Assault?

Quote:
Originally Posted by jivemi View Post
Quote:
Originally Posted by Mobhack View Post
- If the target has riders or passengers, they may defuse the assault especially if the vehicle is left unsuppressed before assaulting. The defenders may suffer casualties, or drop off and shoot you in the face on occasion.
Didn't know this, thought it was only in the game derived from SPWW3. My (limited) experience has been that riders don't affect CAs--as in the case with a Russian sniper in Totenkopf Attacks, when he blew up my precious Tiger while the hitch-hiking infantry played spectator.

So what are the chances that riders will absorb the assault? What particular variables? I'd given up loading infantry for that purpose but your post has renewed my interest in the practice. Any useful pointers? Thanks.
I would not call using riders to help protect from an assault a useful tactic.
They may save the day for the vehicle if your lucky but normally get slaughtered in the process. Even if riding in a vehicle rather than on it they have to get out to fight.

If you want to use riders to protect from assault use them proactively.
More useful in modern era as most armies have Mech formations though if you have them in your WW2 battle.

Typical use send a Mech Platoon along with your tanks to act as eyes as they see way better.
Use bounding overwatch so if you have 4 squads 2 dismount while the other 2 load & move up.
The dismounting units may also draw fire revealing positions though that's not a good way of finding out.
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