Re: End Game
If SPWW2 does game extensions, I haven't encountered them yet.
If the end game logic is recoded, I have a few suggestions:
1. Add another victory level, Substantive Victory, at 5:1 point ratio. The gap between Minor victory (2:1) and Decisive (8:1) is very wide, so almost all results tend to be draws or minor victories against another player.
2. Base game extensions and truncations on a probabilistic outcome estimation and only if the outcome will change a victory level. If a unit could move and take a victory hex, but the owning player has a sufficient number of units within one or two turns movement to retake the hex, then make no adjustment. This eliminates last turn gamesmanship of sneaking units close to victory hexes set to pounce on the hexes on the final turn. It also shortens hopeless games where one side has such a preponderance of force that the other side has no hope of changing the outcome even though it has a number of active units on the map.
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