Thread: End Game
View Single Post
  #16  
Old January 7th, 2016, 09:01 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: End Game

Actually I have just remembered due to the game "hanging" because a unit was near a victory hex or whatever we had a very simple house rule to finish that battle quickly.

The losing side could declare battles over no hope of making a comeback & ask for game end.
Other player agrees.
Losing side now withdraws his remaining units off his map edge, informs other player of units likely to target them.
Other player moves those units or just sets range to 1 with the Y key to prevent fire.
If the withdrawing player has a unit that wont/cant move due to say morale failure set range to 1 or switch off weapons & inform the other player of its location so it can be destroyed.

Player vs player campaigns do suffer from the issue of there can often be 2-4 turns at the end of a battle where nothing really happens.
However changing this might impact on the true strength of these campaigns by ending the battle to early.
I am talking tactical withdrawals a battle type you don't play in single PBEM battles, they are surprisingly difficult to pull off.

A surrender option would be nice once all victory hexes are controlled by the other player.
Just email the other player saying will you accept my surrender next turn & press it.
__________________
John
Reply With Quote