Re: A patch is never enough...
Did your mod have new facilities? And, if so, did you re-use the facility family number from the ship/fleet training facilities? That could explain the glitch...
As for the movement thing, did you add in components with negative bonuses to combat movement? That's the first explanation that comes to my mind - SJ and/or PvK should be able to give much better pointers on implementing QNP...
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