
August 16th, 2002, 07:32 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: A patch is never enough...
Quote:
Originally posted by Suicide Junkie:
This may be caused by the following:
Your ship was designed with a standard movement / engines per move = 20. The design therefore showed as 20 MP.
However, if there was no lifesupport components required or added, then the ship would suffer a 1/4 movement rate in the real world.
20/4 = 5 and in combat, 5/2 rounds up to 3 mp.
THe same thing would happen if you had lifesupport but no bridge or crew quarters.
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SJ, I think you hit the nail on the head. My ship was an Escort, and I modded the game so that Escorts and Frigates don't need any life support or crew quarters. (It's a long story ) So you're saying that even though the ship doesn't NEED LS/CQ, it still takes penalties from not having them? Sounds like a bug to me... too bad a patch was just released so we probably won't see that fixed for a long time! (Now how'd you ever manage to guess what the problem was???)
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