
February 18th, 2016, 07:50 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,616
Thanks: 4,058
Thanked 5,816 Times in 2,870 Posts
|
|
Re: Booby Trap - Bug?
If a player autodeploys that uses the same basic routines as the AI uses in a human vs AI game and the code has been deliberately written to occasionally deploy some units ( not many ) outside the normal deployment area to keep the human player on his toes and to not fall into complacency ASSUMING that they have free unopposed movement to X point on the map because that is beyond the standard deployment zone and it sounds like your opponent knows this can happen and has used it . There is no other way to get units like that beyond the start line so it's NOT a "bug" and we aren't going to change it. He caught you off guard........surprise....war is frequently like that
Don
|