Re: Is ability to adjust building height still in development?
One day we may fix it, but it would need a bodge to fix a kludge...
The change height code works, and then the inbuilt code to ensure that certain things are the right height (including buildings) then does its thing, sees buildings that aren't the right height and promptly sets them back to what they should be.
So it would need something like a new layer of map save data for "Buildings that some human has decided should not be checked" to be added to it. And then the fixing code would need to check if hex X,Y is now "special".
Then what happens if the map designer removes or puts another building on one of these special hexes?. So we need extra checking on all the building removal and placement code, including replacing by another terrain type like say lakes..
It is not simple at all, and may end up never being done. But some day that I feel like having a nervous breakdown, I may have a go at it.
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