Re: Has anyone been playing the new Kursk Campaign?
The short, sweet answer is it's a mess that just deleting and rebuying some units didn't fix the problem and we don't know why when the first scenario is extracted and looked at as a standalone the command structure is OK but added to the campaign it's borked.
As much as I want to fix this to ensure it plays correctly I am at or beyond my work limit right now. Once I get the things for both games that absolutely need to be done I will take another look at this but as it stands now we could look at this as an "learning opportunity" to set the command Heirarchy of the German Force yourself during the initial deployment phase....
Start with reassigning Tigers to their proper HQ ( formation D ) then fix the PzGren..you want the Pz Gren's commanded by formation J..............Once you sort out the tigers and the pzgen ( which doesn't take long ) you are pretty much done and YES, I KNOW this isn't the solution you were hoping for but consider it's been in the game for about three years and you're the first one to see the problem this is the best I can do ATM and I KNOW the solution is not idea but cross attaching a few formations takes maybe 10 minute tops once you understand there is one Main HQ ( A0 ) and three main subordinates ( D0 for the Tigers ) ( L0 for the pzgen ) and ( R0 ..panzer arty ) and of those three subordinates the D0 and the L0 are the ones of main importance
Don
Last edited by DRG; February 20th, 2016 at 01:44 PM..
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