Re: Specific vs common sensors ?
Neural Combat net is NOT a sensor. It 'transmits' combat experience between all of your ships in a given combat event that have the component, making them all fight at the highest level available.
Multiplex tracking is NOT a sensor. It allows your ship to fire on more than one target per combat round. That's all. But yes, it must be on each ship, and undamaged, to work.
Sensors related to CLOAKING are 'system wide' instead of per ship. Combat Sensors and ECM are per individual ship only. Long Range Sensors are a 'special case' because you have to have a particular ship in range to use them, but the information is obviously 'global' once you get it by clicking on the target enemy ship. The Scanner Jammer prevents the Long Range Scanner from working.
Look at the cloaking device. There are five cloak level abilities:
1) EM Passive
2) EM Active
3) Gravitic
4) Psychic
5) Temporal
So, the five sensor types that counter-act these are the 'system level' sensors:
1) Hyper Optics
2) Tachyon Sensors
3) Gravitic Sensors
4) Psychic Receptors
5) Temporal Sensors
[ August 15, 2002, 02:54: Message edited by: Baron Munchausen ]
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