Re: Vehicles vs buildings
Yeah, we've all had those moments. It's an interesting idea you've come up with but as always the considerations of programming predominate. Oftentimes in the digital world a cure might be worse than the disease, and taxing Don or Andy too much is inadvisable.
Since we as Godlike commanders control our own forces it is incumbent upon us to be alert at all times. Bad things happen in war, as in life, and mis-clicks are part of the game, as are snap judgments by referees in various sports. Reloading may be unpalatable for some players, in which case you can always start over, waiting for positional memories to fade if need be. Just my two cents. Cheerio.
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