Re: Walking Dead Walks no More
I wonder, if a scenario could be designed and saved in a way so as to change sides. The NVA/VC forces are built from the left, but what if the units from the Ville were purchased first from the right side and saved as an advance. Then reopen the scenario change sides (NVA/VC on the left), and purchase the remaining force.
Not sure this would work as I believe they retreat to the side the scenario is last set to. But I'll give it a try, we might get lucky!
NVA/VC units. Suggest creating a few units, to recapture VFs, especially along Route Colonial 3. Furthermore, consider increasing VFs on Route Colonial 3.
Actually there is an NVA platoon that appears at the bend in the road late in the game to do just that. Assuming it follows it plotted path. Remember there a 120(?) plot point limit and they use 3 per turn. So after turn 40 the AI does as it pleases with units.
To discourage using CH-46As as attack helos, increase their costs significantly.
Good idea!
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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