Quote:
Originally Posted by shahadi
The Rifle ATGM Section includes a Javelin ATGM with a range 1600m greater than the section's primary weapon of 400m. To range this section beyond 400m to enable the Javelin to engage armour at distance would permit the primary weapon to fire too.
One solution would require separating crew-served weapons from rifle sections. In this way each unit (rifle & ATGM) may range/filter each weapon accordingly.
I'm working on a solution to enable range/filter settings.
The ambush fire sectors and resultant kill zones appear ready to deliver serious damage. However, with a number of the CAV Souts, I moved them away from their vehicles to improve visuals, especially those scouts with Javelins.
The scenario forces me to consider when to unleash hell on the Chinese, and therefore how to control the units. That's a lot of weapons to render inactive, then active.
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Yeah, I think you're right about the range issue. I'll work on that this weekend myself and try to improve it by breaking up the ATGM sections from the leg infantry.
Your last comment is what I'm trying to do. I can see where setting the opportunity fire solves that. I'll work on that also as time permits. There's a lot of open terrain in the map, but that's what the satellite views show. Bad news for IFV's, but it's a bear to kill the Light MBT's.
Thanks for taking the time to go over the scenario. It will help me with the rest of the series I'm working on.
Tom