Re: Changes I made so far to the game
while on the change rampage, I think its worthwile to edit the number of mine / sat / fighters dropable per strategic turn, and put the fighter bay 3 back up to 2 launches per tac turn.
most people also like to use some kind of mod to make remote mining more equitable.
dont forget to download the custom races out there, they kick the pants off of most of the standard ones.
grab a longer system names file, or your 200 systems wont all have names.
I prefer to leave the monoliths alone, I think they are balanced and represent a tradeoff. they should not be an 'uber-facility' cause thats cheesy and lame. It would be nice if the AI made several considerations on what kind of mining type to use, looking at each resource individually and making a decision that could reasonably lead to building a monolith. IE planet with +0min +0org +150rad would get a radioactive extractor, but a planet with +120 +130 +115 would get a monolith. even though that does not work as desired, i prefer not to overbalance the monolith.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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