Re: Marines in Germany?
Actually there are twice as many USMC 50 cals as there should be. But fixing it would require me to repurchase, redeploy, and reset all the Soviet waypoints. Not gonna happen. We'll just say they sent up extras from more rear area positions (artillery, logistics).
As to sectors of fire, the problem is with fireteams vice squads there are a LOT of units so things are a bit crowded, also from past experience I've found it better to keep MG units off the front lines.
The problem is pre-plotted artillery after turn 9 is ignored by the AI, it just uses any available artillery as it wishes. The only thing you can do is determine the turn it arrives as a reinforcement but you have zero control over where the AI uses it.
Actually the scenario type is delay/advance, the description however says assault because that's really what it is.
I think a players controlled Soviet vs AI controlled USMC would be pretty much of a cakewalk as the USMC defenses really don't have much depth. And the AI is totally clueless how to handle the reinforcing Germans, US Cav, and LAI.
I'm actually surprised how well you did vs the Soviet armor given that ATGMs usually get dodged, then one is auto-stopped by VIRSS, then there's about a 50/50 chance to get past the ERA, and finally around a 50/50 chance of dramatically reduced HEAT penetration. In testing I usually run out of ATGMs before I run out of Soviet armor. That's why I say the USMC has no business fighting first rate Soviet armored forces, the USMC relies to heavily on ATGMs.
Thanks much for the feedback!
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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