Re: Mount Mod for v1.78
One criticism is I think many of the mounts are quite powerful and have the effect of suddenly multiplying the strength of a whole range of units. Also, they tend to be achieved suddenly and with the accomplishment of other levels that also give things. I know it was a lot of work to create all of these levels, and one strength is that by using only existing tech levels, the AI will automatically use these. So, assuming it is a design decision to not add new tech areas or tech levels to provide the mounts, I would suggest that the power of the more strictly positive mounts be reduced, and more disadvantages tied in with them (for example, greatly increased cost, or tradeoffs between performance and damage resistance, or other values). That is, make the mounts be more about choices with consequences and tradeoffs, instead of just making them plain better. I know there are already quite a few tradeoffs, but I think the net gain is often very strong, so I think it would be more balanced and interesting if the net improvement was less, or at least if the very strong mounts involved very steep prices.
PvK
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