Re: Mount Mod for v1.78
thank you very much! I guess am a rogue modder, I usually just stick mods out there and never hear anything about them.
I prefer to think of modding , as no so much a competition but as a collaborative effort to improve the base game and add to the fun.
One of these days a vote should be held to determine the top features of the most used mods. Then the best of each mod should be absorbed into a single custom mod.
If you like any of those mounts you should incorporate them into yours!
I have actually been playing with the DeathStalker mount mod in a PBW game. Since I am not very familiar the mounts I have struggled a bit trying to determine which ones are the best to use , and which mounts can be used on what.
This is mainly because the list of mounts is so long and I havent actually studied DS Mount Mod in detail.
Since you say your working on balance, you should be pleased with the new abilities on mounts. It will allow you to do alot of cool things with the mod as you are working with it.
Things I felt important to consider with the mounts.
1. watching the cost increase to components when placed on a mount. Keep an eye on the economic impact to the AIs build rate. Making them too costly really slows the AI down.
2. Making sure that the mounts are not so easy to get that they would be overwhelming the early techs usually gained in the early stages of the game.
(This drove the decision to make it difficult to get the mounts. It can only be done through prolonged research efforts. To get the specialized mounts early would require extreme efforts in research, which would impact a players empires expansion rate in the game. )
3. Find a way to counter the Computer virus/ Allegiance Subverter combination. Computer mounts.
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AJC
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