Re: Mount Mod for v1.78
Hmm, All the mounts after the 1st shield mount incorporate miniturization. All of them. In fact if you look closely you will see that. Each advanced mount space usage is based on the capabilities of the previous standard (Base Game's) mount sizes. Damage is increased with the idea that the advanced weapons mount in my mod increases the damage 25% to the base weapons and reducing their size 50% to simulate miniturization.
So to simulate Advanced weapons being incorporated into the other advanced mounts - I increased the damage by 50% over the standard base games mounts and reduced the size requirements for each level of mount.
So a Advanced Large mount is 50% smaller than the Large mount. Does 50% more damage than the Large mount and uses 1/2 the supplies of the large mount, cost 50% more than the large mount and also has slightly increased range.
Long Name := Large Ship Mount
Short Name := Large Mount
Description := Larger sized weapon mount which increases damage from the weapon by 2 times. Requires a vehicle size of at least 400kT. Can only be used on Direct Fire weapons.
Code := L
Cost Percent := 150
Tonnage Percent := 150
Tonnage Structure Percent := 200
Damage Percent := 200
Supply Percent := 200
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 400
Weapon Type Requirement := Direct Fire
Vehicle Type := Ship
Long Name := Advanced Large Ship Mount
Short Name := Adv Large Mount
Description := Advanced weapon mount which increases damage from the weapon by 2 times. Increases the range of the weapon by 1. Requires a vehicle size of at least 400kT. Can only be used on Direct Fire weapons.
Code := Lx
Cost Percent := 200
Tonnage Percent := 100
Tonnage Structure Percent := 200
Damage Percent := 250
Supply Percent := 100
Range Modifier := 1
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 400
Weapon Type Requirement := Direct Fire
Vehicle Type := Ship
Number of Tech Req := 4
Tech Area Req 1 := Physics
Tech Level Req 1 := 2
Tech Area Req 2 := Advanced Military Science
Tech Level Req 2 := 4
Tech Area Req 3 := Applied Research
Tech Level Req 3 := 3
Tech Area Req 4 := Computers
Tech Level Req 4 := 3
Long Name := Heavy Ship Mount
Short Name := Heavy Mount
Description := Heavy sized weapon mount which increases damage from the weapon by 3 times. Requires a vehicle size of at least 800kT. Can only be used on Direct Fire weapons.
Code := H
Cost Percent := 200
Tonnage Percent := 200
Tonnage Structure Percent := 300
Damage Percent := 300
Supply Percent := 300
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 800
Weapon Type Requirement := Direct Fire
Vehicle Type := Ship
Long Name := Advanced Heavy Ship Mount
Short Name := Adv Heavy Mount
Description := Advanced weapon mount which increases damage from the weapon by 3 times. Increases the range of the weapon by 1. Requires a vehicle size of at least 800kT. Can only be used on Direct Fire weapons.
Code := Hx
Cost Percent := 250
Tonnage Percent := 150
Tonnage Structure Percent := 300
Damage Percent := 350
Supply Percent := 150
Range Modifier := 1
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 800
Weapon Type Requirement := Direct Fire
Vehicle Type := Ship
Number of Tech Req := 4
Tech Area Req 1 := Physics
Tech Level Req 1 := 2
Tech Area Req 2 := Advanced Military Science
Tech Level Req 2 := 5
Tech Area Req 3 := Applied Research
Tech Level Req 3 := 3
Tech Area Req 4 := Computers
Tech Level Req 4 := 4
The cost thing I have already explained - you can cripple the AI if you make things too pricey. Standard warships are cranked out in 4-6 turns. With the mounts in this mod and with the current prices- that increased to 10 - 15 turns depending. So you have a more expensive components with more powerful capabilities but The trade off is cost and longer build time vs. more power.
Tech-
Computerized components has alot to do with miniturization. The more advanced computing becomes the smaller the targeting system, components, electronics etc.. can be. The idea being that advanced computerization all allows for more advanced electronics and allows for more compact designs.
Understanding of Physics has alot to do with miniturization, capabilities, and power. An example of a real world issue -the problem with the Air Borne Laser on the 747, too big, special mounting and materials to withstand the tempatures, limited shots due to resupply issues.
Applied research represents the next level of scientific research and development to achieve miniturization and design ships with these types of mounts.
Advanced Military Science - kind fo self explanatory, however I think it is an under used tech branch that seemed perfect for mount technology.
After playing a game for 114 turns using these mounts, I havent found any massive technological leaps in the game. I will continue to test with this concern in mind.
I will be interested to see how you feel after using the mod. If you get the chance.
[ September 03, 2002, 22:00: Message edited by: AJC ]
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AJC
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