Quote:
Originally Posted by Ravindau
I mean, really, would any human player want to be the delaying/defending side in a random default game? I rest my case. 
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I played a generated game with me defending as ANZAC vs Germany.
Aussies 870 battle points vs Germany XXX.
Visability: 20
Number of turns: 29
Location: Tobruk
Map size: 30x30
Autodeployed VHs.
I bought two rifle companies, one HMG platoon and one AT-gun platoon, a carrier section one single captured Italian mortar, one single captured Italian 20mm Breda AA gun.
The German auto-picked force included about a company of tanks and half tracks, some mortars and infantry guns and a 10,5cm battery and about two companies worth of infantry.
Positioned one company to defend and one to counterattack into the flank. Counterattack started on turn 11. Enemy on map artillery overrun by turn 20. Game ends. Aussie casualties 90 while the German losses amount to nearly the whole force.
(I did not use Z-fire).
I don't see any problem with delaying (or defending) games - the basic setup gives you a fair chance. Veteran players will probably always do well vs the AI. If you want to make it harder or easier you can...