Quote:
Originally Posted by DRG
Try your test again with the same ANZAC force but with a very infantry heavy attack force.
|
I tried it again. Same setup with basically the same ANZAC force - two rifle companies, HMG platoon, carrier section, and one former Italian mortar unit - however I got rid of the AA gun and got some LMG teams and a sniper instead.
Autogenerated map, VH locations and turns (now 35 turns).
Bought the German forces myself. One leg rifle battalion (three rifle companies, heavy company), one light tank section, one CS tank section, engineer platoon, one AT gun platoon, scouts a LMG team, and one 10,5cm battery.
It took more time to grind down the enemy but it was certianly doable. Concentrated on both flanks and let the HMGs cover the middle. Made an effort to set up kill zones where I could expect the AI to move units. Counterattack at turn 25. Lost 54 troops and both carriers. Enemy losses amounted to the entire battalion force save for one at gun and the HQ unit.
The defend/delay game is not impossible vs the AI. It would have been very hard against an experienced human opponent though with this small size map...