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Old May 8th, 2016, 06:45 AM
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Default Re: Random Battle Balance

Quote:
Originally Posted by Ravindau View Post
Quote:
Originally Posted by scorpio_rocks View Post
The AI blindly charging forward means defend/delay are pretty easy, but I am rubbish at/find it much harder to attack!
Let me guess: You spend less than 50% of your points on rifles when attacking.

I have only played 10 games or so, but I must admit a certain prejudice has entered my mind, namely: WINSPWW2 is about rifle attrition.

My Golden Rule of SPWW2 strategy:

Buy lots and lots of rifles. Win the riflemen shootout. Make sure your opponent runs out of rifle squads first!

Assuming that is so, I see 3 connected reasons why the defender must be at a disadvantage in Quick Battles:

1) Attacker gets vastly more pts.

Yes as it should be,3/1 ratio is a doctrine when attacking an entrenched force
2) Very generous (for the attacker) turn length. (No need to hurry, make yourself comfortable, have a cup of tea.)

Well,this can be simply changed at the editor,want to fight a long death to the end? then choose more turns,if want a fighting retreat sort then less turns.
3) Not a pronounced advantage for defending infantry against attacking infantry in a shootout. (No discernible advantage at all when not entrenched.) I think there is a doctrinal issue here: Defenders are not supposed to simply sit in their little holes and fire at the attackers, instead they should be good sports and share the burden of moving around and being exposed to fire.
I think it's also doctrine to sit your foxholes and trenches and deal as damage as possible and hope your prepartions ei. mines. barbwire ect. will help.