Quote:
Originally Posted by Imp
Just thought I would chime in, your wrong about defend delay engagements they normally result in the best ratio of enemy to friendly losses (there are lots of them) & are easy to win.
Setup is very important if you want an easy life in the battle.
Your infantry are your eyes & a last ditch screening effort or your tank killers if your tanks are not up to the job.
Artillery MG/GL & your APCs should break up & or stop an attack before your squads are threatened. Squads just deal with the odd guy that makes it past the engagement line.
|
You are sure you are following the discussion? I am talking about a game where the attacker has
2.000 pts or less.
This means I have 1.000 pts in a Delay, at the most. My point is precisely that I canĀ“t afford Artillery/Tanks.
