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Old June 16th, 2016, 09:18 AM

Grant1pa Grant1pa is offline
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Default Re: Airborne Deployment

Quote:
Originally Posted by shahadi View Post
I believe you'll find the paras will move to nearest Victory Flag.

There are a number of challenges to manage airborne drops, notably the number of units in a plane affect the length of the drop. The more units, the longer the drop zone.

It is difficult to determine where the first and last unit of a drop will land, thereby making waypoints difficult to set.

You could play with dropping one unit per plane, determine the turn of the drop and assign reinforcement turns to the remaining units in the vicinity of the drop. And, as you place the reinforcement hex assign waypoints.

There have been discussions on this topic before, but I don't recall the thread.

Airborne operations, other than helos require creativity.

I wish you well.
I appreciate your advice. I've been trying the victory hex route with only a minimum of success. Your reinforcement concept has a lot of merit and I'll try that next and see where it goes. It would be easier for me to simply switch sides and go with the player as the paras.. but in the scenario I'm working on, I'd like to keep it as the computer assaulting.

I've had the same problem to a lesser extent with marine force landings and commando seaborne assaults. These are somewhat easier to model as the assaults are more linear with objectives (left-right/right-left) than the airborne ones (surrounded)and you can predict where they will land easier.

I'll keep working on it, but frustration has me tabling it for awhile.

Tom
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