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Old June 19th, 2016, 08:59 AM
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Default Re: game Preferences settings

Quote:
Originally Posted by FASTBOAT TOUGH View Post
My settings are as follows...

1.GENERAL and REALISM Preferences are all on.

2. PLAYER Preferences all at 100% with the following exceptions...

A. TROOP QUALITY- both sides XXX.

B. BATTLE POINTS - USA 6500 RUSSIA 1000. I might be looking at this wrong but, I see this as increasing the "ratio" of points for the AI, then by adding the 1000 points, as a further bonus to the AI spend account. Most campaigns I play run from around 17 to 27 battles. I will find a competitive AI equipped with the latest armor etc. (Such as I reported on the AI using the T-72B3 right from the first battle/campaign I played after the Patch was released that included that tank.) and as the campaign develops outnumbered.

C. MAP - Height 80/Width 100, Can't remember if that's default or not but it works for me.

D. ARTY EFFECTIVENESS - Set to 90% because I felt at 100% it seemed like a 100% when it came to AI arty and mine just didn't seem as accurate (But not by much.), though I understand I can make the numbers go beyond 100%, it simply doesn't allow for "Fog of War" if you will. I've at times gone down to 80% if my campaign is anywhere from 1946 - ~1965/1970.

The AI is the only way I've played the game before even joining the community.

Regards,
Pat
Your Point B will simply not work as you think.

In a campaign, the player 1 points setting is only ever used for the humans initial core buy, as the maximum initial core force value allowed (unless he uses the max points setting).

P2 will always be XXX in a campaign, i.e. the correct ratio of points for the human P1's core troops (as experience values them) plus any support points the human bought in the battle set-up. Note that only the current value of troops is used - so if you bought 1000 points (out of the max 6500) plus 1000 supports, your value is 2000 in battle 1, any unspent points of the initial core buy or current supports points get "dropped on the floor".

In addition, in campaigns the air strike value is determined by the internal campaign code and not the preferences settings. So its effectively XXX.

If you want the AI to have say 105% of your force then set the AI advantage percent value on the misc tab of the game options launcher to 105, 110 for 110%, etc. That is what that is for (works for battle generator as well, for P2).

The setting you have there would only work for a random single battle made in the battle generator, and it completely devalues the Russian buy there if say it was a meeter - instead of getting 6500 points of Russians, you are giving it a mere 1000.

Its not an addition - if not XXX its an absolute value. The P2 value is therefore best left at XXX unless you know exactly what you are trying to achieve.
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