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Originally Posted by wulfir
The article repeats the errenous idea that SPWAW is superior because it was based on SP3 - an idea that in my experience is popular with people that don't play the games much.
This however:
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More problematically, scenario designers in the new games often include too many units. Steel Panthers plays wonderfully with 30 to 60 units on each side, as originally intended, but monster scenarios with 200 or more units spread out over a dozen kilometers can be overwhelming.
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...would be interesting to hear some opinions on this. Big, small, what do you prefer?
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Something not too big is best. But even if it's big, so long as unit
disposition & hierarchy is explained properly I have no problem playing it. Since i'm such an OCD perfectionist type when it comes to battle planning, I have to know which troop is where and under what command before I can draw up a plan (let alone moving the counters!)
The beginning of a battle is usually the most tedious one for me because of that.