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Old January 8th, 2001, 06:47 PM

apache apache is offline
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Default Re: Small Anti-matter Torpedoes

Well, I think all the weapons should be balanced for weight and damage, and then factor in how much research you had to do to get it. DUC's should be good early, when you do not have anything else researched, but later on, when you have spent all that research, more weapons should be able to do a better job.
So back to the subject, small DUC's are just too damn useful on fighters at the end of the game. What is the point of researching anything else? Now, big torps take a hell of a lot of research before they become a competetive weapon. The little torps are just useless because you get more than twice the damage with an equivalent weight DUC 3s as you do with torp 3s. They should be balanced so that they are useful to use in lieu of DUCs.
And on big PPBs, I do think they are a little too powerful for their weight. I see a lot of stuff in the game that I wonder if its a typo or intended. Take shield regenerators for example. Level 1-4 all weigh 20 kts and are successively more powerful than the previous one, with level 4 giving 20 shield points for 20 kts. But level 5 comes up and is 25 shield points for 30 kts. Its actually worse than level 4 shield regenerators.
What I just want is balance between everything in the game.
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