Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by RetLT
Just as an observation, the booby traps were not very effective. Almost always I would hit one and suffer no casualties.
The IEDs were much more effective. I would change the booby traps to these or simply to mines for more of a challenge.
Thanks for continuing to make fun new scenarios.
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Booby traps were implemented WinSPMBT long ago, they represent the types used by the VC during Vietnam so aren't overly lethal, as they were intended to cause injuries more then kill.
IED's are a recent addition and tend to represent big 2000#/truck bomb type stuff, I've seen them destroy a tank 3 hexes (150m) from the explosion location.
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True. That may explain why IED ordinance is of varying strengths given locale. An IED on a road or highway removed from homes will mostly likely be the big buster, whilst one on a foot path in an agricultural village would be of variety to maim, to inflict casualties without destroying the homes of the people that support the insurgency.
So, in the game mines and yes booby traps can be reflective of what the scenario is depicting from real life encounters.
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