Quote:
Originally Posted by RetLT
Just as an observation, the booby traps were not very effective. Almost always I would hit one and suffer no casualties.
The IEDs were much more effective. I would change the booby traps to these or simply to mines for more of a challenge.
Thanks for continuing to make fun new scenarios.
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I hear you.
I'm playing around with an idea inspired by one of Wild Bill's scenario that I used in my first scenario: 265 Afghan Wars - A01 Ambush. There, I detonated ammo carriers to limit damage.
So, here I am thinking to increase the damage of a booby trap, but limit that damage below that of an IED, by putting an ammo carrier with a booby trap in the same hex, the blast from the booby trap may detonate the ammo carrier. One side or the other looses a guy, but alas I could assign the cost of the ammo carrier to say 1 making the loss insignificant.
This may make the booby trap more lethal but limit the effective blast radius that I am looking to mirror, and addresses your concerns as well.
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