Re: New, rare or unreliable equipment
Sollutions up there make sense... only there is a problem that it is extremely time consuming and would be a disaster when played in bigger battles.
As far as I am informed, designers note they will not deeply interfere with the code. But I would also see in-game calculations for vehicle breakdowns and random failures. There could be just one "generic" failure and in-game vehicle stats would just determine the general % chance of vehicle failing. That means no careful calculations are needed to be put for every single vehicle. Also, terrain or dates (I think of winder and desert, but the latter got soft sand already) could increase or decrease the chance.
But these are just quick notes.
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