Re: New, rare or unreliable equipment
Vehicles like the Dicker Max or the Sturer Emil ( for example ) are set up in the game as x3 radio code which means the AI will never buy them ( and X1 units are set up to be AI "rare" and x2 is AI 'common" with x0 "AI normal" )therefore this is a "human only" pick issue and like all "human only" issues the big variable is the indiviudual humans involved.........now...... anyone who really cares about "rarity" won't buy more than one or two of these and the player who doesn't care will buy all he wants either out of ignorance of their historical use and numbers OR simply to have fun playing "what if" and lot's of people LIKE to "what if......" that's why they play...... most players woudn't be allowed to be in the vicinity of a real battle let alone command a brigade in combat so we are well into the "unreality" zone from the get go.
Therefore there is NO need to an in game nanny " rarity rule" for solo play......the realists will police themselves and the what iffers will go on having fun their own way
Rarity rules are needed in PBEM ONLY when a "realist" and a "what iffer" are paired up and a couple of quick emails between the two should sort out what type they are and whether they are compatible or willing to try a realist approach or a what if approach in their game
Don
Last edited by DRG; August 28th, 2016 at 08:28 AM..
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