Quote:
Originally Posted by shahadi
Quote:
Originally Posted by Suhiir
You pretty much have to "waste shots" until the countermeasures run out 
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What I mean by wasted shot is to fire at targeted tank again after he deployed counter measures in the same turn or the one thereafter.
It is better to let the VIRSS smoke clear then fire again in the third successive turn (I believe it is two turns for the smoke to clear).
To do otherwise is wasting shots.
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My understanding is that VIRSS smoke in the game does NOT protect past the actual shot it is used for and doesn't effect other units in the same hex (other than "normal" smoke.