View Single Post
  #18  
Old August 29th, 2016, 06:09 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 482
Thanked 1,922 Times in 1,250 Posts
Mobhack is on a distinguished road
Default Re: Odds for hitting a sniper/scout unit

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by jp10 View Post
As a real life anti-sniper drill, grenade launchers are a quick squad option. Snipers in WinSP hold their positions too long. Most snipers are going to take a few shots and move to their next position. A unit will cover all likely cover positions in an attempt to flush the sniper. If there was a way to have snipers retreat more when under fire they would become more of an elusive well trained threat than a 'die in place' defender.
Most snipers also operate in at least pairs so I often edit them to 2 or 3 men per sniper team when making a game.
Keep in mind a hex in WinSPMBT is 500m across, lots of space for a sniper team to redeploy in apx. 250,000 sqm!
It;s 50 metres, not 500, but still a half a football field is a lot of ground to play whack a mole in.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post: