Re: New, rare or unreliable equipment
I think the "Players would never..." argument is somewhat disingenuous and does not give credit to players. I think a number of players would like to make a decision like: Ok, here I have this new and untried equipment that is likely to break down. Do I take that because I need this capability, accepting that there is a high risk of them breaking down, or do I make do with older but reliable stuff? All games to some extent contain some role playing, and that is missing here.
Not representing well known reliability issues in a game that prides itself on realism is a somewhat odd design decision IMHO. I think it also to some extent makes the game misleading, when considering the game as history.
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