Re: Questions
"Delay" is as the namesake.....
You're delaying enemy forces.
The ratio of forces thus less contrasty than Defend/Assault. Because if one side has a definite advantage in number, obviously he would do an all out assault right? Instead of advancing cautiously. (keep in mind another name for "Delay" is "Advance", i.e one side delays, the other advances).
The delaying side also doesn't have enough time & resources to put up a good defensive position (or doesn't need to, because the ratio of forces is "rather" equal).
And the V-hex placement, because it's not a fixed defensive position yet, then they're scattered more toward the middle, to represent a more mobile defense (yes, delaying....)
Units going off-board actually has its pros and cons: Pros: you don't get your units destroyed, thus no points for the enemy for destroying your units. Cons: you lose all victory hexes to the enemy. But it's delaying action right, so you harass the enemy to slow him down.
Regarding timed objectives, I guess it's already a feature in the game, where the longer the turns the higher (or lower) the V-hex value becomes. Though I haven't used it ever.
Cheers!
Zen.
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