Thread: Satellites
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Old August 16th, 2002, 04:09 AM
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Default Re: Satellites

Quote:
Originally posted by javaslinger:
Ok, I've seen this discussed before...

Is there a way to get satellites to ungrop so they not all in one spot on the combat screen?

I know they realize this is happening. Is there some logic behind it?

Thanks,

KEn
Well, convienence of coding for MM may be the reason.

Stacked together like that they combine into one super-ship, so effects like cloaking, ECM, combat sensors appy to all, that may be what people want. I know I use it to my advantage. It may mak sattelites more usefull.

Spread out, they would be harder to get by a ship with fewer weapons. That may make it too easy to defend a planet.

'Course, the result of the two above possibilities could be reversed -- maybe it's worse to have them stacked and that's the plan.

Sat's with missiles can reach an incoming ship wherever they are. Sat's with point defence likewise protect the planet from incoming missiles. Large sats get a long range mount. So there are options.

A sat group might be right in the path of an attacker when combat starts. So sometimes it's good and sometimes it's not. If you want a foolproof defence, you can use mines -- but that seems to be what people like least -- a foolproof defence makes for a dull game.

Fighters also stack. Fewer people dislike that. Maybe all units have to be the same.
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