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Old October 10th, 2016, 10:23 PM

jivemi jivemi is offline
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Default Re: Visibility Scenario #336

Quote:
Originally Posted by shahadi View Post
Quote:
Originally Posted by Aeraaa View Post
Quote:
Originally Posted by jivemi View Post

So what's the story on those grey-area V hexes? Do they ever count at all or are they completely irrelevant? (The battle ended a turn early before I had a chance to take it.) Thanks.
In this scenario, as designed they do not count. They are neutral. However, playing against AI, they may cause the AI "to have fits" (Game guide.)

If, say victory hex was Russian and you were playing Belgium, you'd want to get those points before end of game.

I;ve tried to take them in the same scenario and I was unsuccessful.
If you move infantry or a vehicle over the neutral hex the unit will go off-map but you will earn the points at game end.

You really want to consult with the game guide.

To play this scenario against AI, I would want those gray neutral hexes on map with Belgium control.

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Interesting. Missed all but the last sentence in Aeraaa's reply. Anyway as Russian against Belgian AI the game ended early, apparently because as he says in your quote of him the off-map VH(s) do(es)n't count. Got all the ones on-map. Dunno if any Belgian units exited via the grey VH; the Battle Results Screen for Player 1 (Belgians) didn't make any indication of that AFAIK.

However while most AI units were destroyed, retreating or routed, the AO and a few others were still hale and hearty so according to the game guide ("The game will end early if one side is thoroughly routed, or completely destroyed, and [my emphasis] the other side has gained all the victory hexes") it should've continued, right? Unless that "and" should be an "or."
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