quote:
Originally posted by WhiteHojo:
1-Making the planet transparent would still leave the problem of attacking from the "long" side of the base, that is, w/the added space of the planet b/t you and the base.
2-I'm no gaming expert but might there be some way to place the base directly on top of the planet and have the computer use that location as the focal point for range calculations - maybe making the computer think a base is similiar to a WP? Maybe changing the classification of all Bases to units w/a size of 0 and the displacemnt of 0 so as to not take up space in a planet's cargo hold,instead of labeling em as ships?
Just some thoughts - anything would be better than what we have now - and while they're at it, do something w/satelites - same problem as bases as far as planet defense goes, just out manuever em.
1, if you outrange an immobile defenseive unit, you outrange it. does not matter if a planets in the middle or not, unless the planet is giving you something to hide behind when you would otherwise be in range. in tac combat, you can manuver to wherever you want to be and plink at it. thats why they get a range bonus. in strategic combat, you cant do as many nasty manuvers so it blances fairly well (although max range/dont get hurt is really close).
2, 99.9% sure, not in this game.