Re: Starbase tactics
1, if you outrange an immobile defenseive unit, you outrange it. does not matter if a planets in the middle or not, unless the planet is giving you something to hide behind when you would otherwise be in range. in tac combat, you can manuver to wherever you want to be and plink at it. thats why they get a range bonus. in strategic combat, you cant do as many nasty manuvers so it blances fairly well (although max range/dont get hurt is really close).
If only I knew how to do that neat block, bold reposting of other Posts I wouldn't be so cheesy lookin as above.
However, from a pure tactical/strategic standpoint I agree w/you about the "if you outrange an immobile defenseive unit, you outrange it. does not matter if a planets in the middle or not" the fact that an "immobile defensive unit" is further from what it is there to protect when attacked from one particular side of the planet makes that unit in effect worthless in a game playing aspect. A WP is also an immobile defensive unit yet all of these can target any ship w/in range regardless of which side of the planet you attack. The limiting penalty of the star base make them worthless in a purely defensive role. Any change that would alleviate this oversight I feel should be looked into - I come from a MOO background and I loved the Battlestations and whatever the largest one was (but these were always placed inbetween the planet and the attacking force -not possible in SEIV as currently setup)
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