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Old November 15th, 2016, 08:46 PM
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RightDeve RightDeve is offline
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Default Re: SPWW2 handicaps vs AI

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by RightDeve View Post
(1). Z fire can only happen when the unit has direct LOS to the target hex, which means it's very similar to directed/targeted fire. This way, a unit that does Z firing is not immune from being Op-fired by enemy units. Exception to this rule would be when there's a smokescreen, or technically, non-terrain obstruction of LOS. I'm pretty confident everyone on both sides can agree on this..

No. With that you could not set up "beaten zones" with HMG's beyond LOS or through smoke and that is a perfectly legitimate way it can be ( and was ) used
Don, I said there's an exception to the rule regarding smokes

But that doesn't matter anyway since Andy declared the code would be impossible. As I understand it, Z-fire is a derivative of "Scatter fire", i.e when you use Targeted fire sometimes there's stray shots, that stray shot is "Scatter fire" which is then developed to become the Z fire feature. As Andy said, there's now way a "Scatter fire" could care about terrain features.

But wait... wait! If Scatter fire doesn't care about terrain, then why there are times a Z fire can't be done on area of different terrain elevation? You press Z fire and the circular icon appears & disappears? Maybe there are ways it can be done?


Ah.. this wishful thinking...
Sorry for bothering the developers.
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