Re: Preventing AI Suicide?
			 
             
			
		
		
		
		I think the way the AI handles an infantry + armour attack is the least realistic thing in the game. 
 
If the Brits are the AI side in WWII an infantry + armour attack can more or less work, if you place the tanks a bit behind the infantry to start with, and they are very slow Infantry Tanks like the Matilda or Churchill. 
 
The ideal solution would be something like a 'assault speed' for the AI, that set all vehicles  on the AI side to a certain speed at random: perhaps slow = 8, medium = 12 and fast = actual maximum speed? 
 
Failing that maybe half maximum speed for any AI vehicle that can move faster than 8 and full speed for those with a maximum of 8 or less? 
 
The main thing, to me, would be to keep AI leg infantry + armour (mainly in WWII) or APC/IFV + tank speeds (mainly MBT) to something reasonably close to each other? 
 
Not sure what is possible in terms of code and/or amount of work required? 
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by IronDuke99; November 16th, 2016 at 12:09 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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