I like using it mostly with less experienced tank/or any other anti tank component. Reason for this is simple, I want to build up those units experience level as fast as possible,
especially for a previously badly damaged unit/or a replacement to one of my core units. The driver here for me is the length of my campaigns as discussed already. I will use my more experienced core units to deal the bigger threat T-80's lurking amongst the T-55's. It's simply an aid that I'm not totally bound by as each situation is different, but still probably use around ~75% of the time for the above situation. I find if my core units are intact it's not as big a deal but, either way, I find little to no difference in time savings maybe because like I play Chess, I'm looking 2-4 moves ahead. And I like "overlapping" my units during the initial deployment phase for the above stated purpose and use as well.
I guess that makes me a "technical" player going back to my many years of die cut board playing wargames from Avalon Hill and SPI mostly I guess with many over nighters included. Couple of my favorites from
SPI...
https://boardgamegeek.com/boardgame/...tar-white-star
https://boardgamegeek.com/boardgame/8319/sixth-fleet
Regards,
Pat
