Quote:
Originally Posted by Imp
Quote:
Originally Posted by shahadi
Quote:
Originally Posted by Imp
If you wanted to simulate something like this or even diffrent command & control for diffrent time periods / countries you could resort to pen & paper & rough orders plus a command system.
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I'd rather go the route of visibility restricted to an indivdual unit's view as the framework to build upon command & control.
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How would that work you still see the overall picture so can react to it.
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You only see what your units see. If an enemy is in view of a unit you see it. If he is out of view you don't see it.
Similar to the T key, you can target what is in view.
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