Quote:
Originally Posted by scorpio_rocks
Quote:
Originally Posted by shahadi
You only see what your units see. If an enemy is in view of a unit you see it. If he is out of view you don't see it.
Similar to the T key, you can target what is in view.
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Isn't that how it works now? or am I missing something?
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Say, a unit is spotted by your ATK helo...then it moves behind a building. On the next turn that unit behind the bldg is visible to you (that's "God view") while the helo can't see it or target it, but you the player can see it.
I envision visibility defined by what a unit can see. Then, when you select a unit that is what you, the player sees. This would be the framework.
If the scenario takes place say in 2015, and you are playing a dominant power, say the UK or USA, then you have "God view." But, if you are playing an insurgent group then you see only what your unit sees.
If you are playing a Viet Nam or Korean scenario, you only see what your unit sees.
You recon and scout assets are valuable are indispensable as they should be.
That's the "two cents" description.
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