That's just a start. Map making this next release takes a HUGE step forward. Any experienced map maker will love what they find and the new features will allow newbies a chance to dip their toes into this aspect of the game and see good results without having to spend days. We are now just starting to experiment with adding randomness to the fill terrain feature of the editor that will allow terrain to be added gradually instead of one solid splat like the left side of this example
it's a huge leap forward for map making and will make adding terrain features to the Venhola generated maps MUCH easier
This took about
two minutes to do.. build a random road net, flood fill with houses, flood fill with trees using the modified code we have in place now and are still experimenting with you won't get the solid mass you get now and since it's tied to fill range you can control how much goes in
