Re: The Future for SE IV? Does it have one?
BB,
Your "impulse system" sounds clever but a little bit too complex for my personal taste. I would love to see the normal SEIV tactical combat in SEV. Just a little bit pepped up.
with:
-better looking ships, ships with different "shapes" and user modded sizes. Why not having a dreadnought model which is 2 squares wide and 3 squares long, while another dreadnought type (of another race) is 4 squares long and just one square wide. Why not having a round "death star" model which occupies 4 or even 9 squares on the playing area.
-shooting and moving initiative depending on technology and race.
-advanced ground combat. But please no big planet surface a la fading suns. (none or just a small)
-4 different shooting angles (left, right, front, behind)
-turning and manoevre rules.
This and some other small tweaks should be enough to have a formidable time with SEV.
sorry for my bad english
klausD
PS: like many fans of SEIV (and its predecessors) I dont care alot about all these fancy 3D stuff. I like the game as it is. A revolution is not necessary when the basic system is very good.
|