Re: winSPMBT V11 upgrade for 2017
I realise it was only antipersonnel mines that were affected. I originally wanted the code to check for weight which would have allowed them to only affect vehicles but getting that integrated and working properly would be more than just a "bit tricky"..given a mine is a mine is a mine and affects friend and foe equally. What we did was better than continuing to ignore it ( and truth be told I didn't like playing battles with the damn things anyway )
|