Quote:
Originally Posted by shahadi
I believe this discussion really is appropriate when talking about a dominant power vs a non-peer adversary, as we'd find in the most recent SEAL operation in Yemen. There, we had Senator McCain of Arizona decrying the raid as a failure using the following language: "When you lose a $75 million airplane and, more importantly, an American life is lost and wounded I don't believe you can call it a success...” Collins, Eliza, USA Today 9 Feb 2017.
So, I'm thinking in game terms, can losses be expressed as a ratio against the force value.
FL/FV
Where, FL is force losses and FV is the force value. The FL then would be determined by FV a - FV b. Such that, FV a is the initial force value at start of battle and the FV b is the force value at end of game.
(FVa-FVb)/FVa
Now, if we could evaluate the ratio in an expression.
if (FVa-FVb)/FVa < 4%
We could say, for example that this battle earned (in jp10's language) "global acclaim."
=====
|
I am changing FL from (FV
a-FV
b) to SC
b/FV
a, where SC
b represents the Standard Score of player B and FV
a is the Force Value of player A.
Now, we may easily get the forces lost of player A, as the standard score of player B from the Battle Report screen at end of game. The force value of player A is obtained from the Editor in the Deploy screen at the end of game (to keep yourself honest) as well.
With such a tool, we may talk about the military outcomes as taken from the Battle Report and political outcomes as taken from manual calculations, to be determined by the scenario designer, or between players in a PBEM game.
=====